50 Ways to Win at Chess by Steve Giddins

By Steve Giddins

In a sequel to the highly winning 50 crucial Chess classes, Steve Giddins now offers 50 video games that every illustrate an immense profitable process. This enticing and hugely readable ebook is a painless option to construct your individual arsenal of suggestions and concepts. The video games are commonly from the fashionable period, yet with a number of vintage examples selected to teach key subject matters in as transparent a manner as attainable. In those instances, the defender can have by no means obvious the serious concept prior to, and fails to react effectively. We then movement directly to extra complicated examples the place the attacker must conquer stiffer resistance. Giddins time and again indicates that regardless of the tactical complexity of lots of those battles, the basic suggestions could be grasped by way of all chess-players, and may aid them navigate via it sounds as if intimidating terrain. the numerous issues contain: * Attacking vulnerable color complexes * the primary of 2 weaknesses * selecting the right exchanges * Devastating beginning instruction * Manoeuvring in 'restraint' constructions * dealing with must-win occasions

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42 Rooks Belong Behind Passed Pawns . . . . . . . . . . . qxp 11/2/06 6:07 PM Page 38 Rooks Belong on Open Files To make the Rooks as good as possible, move them to open files where the pawns do not block their mobility. On open files (remember, files are the “vertical columns” on the chessboard, lettered a–h), the Rooks can move forward and help control the center and far reaches of the board. Rooks Are Powerful on Open Files You will often want to move a Rook to an open file where its own pawns cannot block its forward movement.

White has pawns on c3 and c4. Take a moment to locate them. As you will see, it’s very easy. A numeral and period at the beginning of a notation indicates the move number. For example, in the game shown here, white’s first move was pawn e2 to e4. e2-e4. qxp 11/2/06 5:47 PM Page 18 Chess Notation (continued) Notation also permits us to talk about the movement of pieces. Remember, pieces are abbreviated as follows: K for King, Q for Queen, B for Bishop, N for Knight, and R for Rook (there isn’t an abbreviation for pawn).

HOW PAWNS CAPTURE A pawn is the only chessman that captures differently from how it moves. It captures diagonally only one square ahead, as if it were fighting on its side with a short sword. In this position, the white pawn can advance one or two squares, but it also has the opportunity to capture the black Knight. To bring about the capture, simply move the pawn diagonally one square, replacing the black Knight. The black pawn has three options. It can advance a single square, but it can also capture either the white Knight or the white Bishop.

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