Adobe Flex 2 - Programming ActionScript 3.0

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35 Objects and classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Packages and namespaces . . . . . . . . . . . . . . . . . . . . . . . . 38 Variables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Data types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Syntax . . . . . . .

Xml package provided by the Flash Player API. xml package is nested inside the flash package. xml package contains the legacy XML parser that was used in previous versions of ActionScript. 0. XML). xml { XMLDocument {} XMLNode {} XMLSocket {} Most of the Flash Player API is organized under the flash package. events package contains the new event model. A detailed discussion of the Flash Player API packages can be found in Part 3 of this book. For more information, see “Flash Player APIs” on page 331.

The name of the class declared inside the package definition must match the name of the source file. 0 also provides more flexibility in the way you declare packages. In previous versions of ActionScript, packages merely represented directories in which you placed source files, and you didn’t declare packages with the package statement, but rather included the package name as part of the fully qualified class name in your class declaration. 0, packages can contain more than just classes. 0, you use the package statement to declare a package, which means that you can also declare variables, functions, and namespaces at the top level of a package.

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