By Kenny K. N. Chow (auth.)
Read or Download Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness PDF
Best video production books
A whole specialist `bible' on all points of audio and video compression utilizing MPEG expertise. The MPEG guide is either a theoretical and useful therapy of the topic. basic wisdom is equipped along useful assistance eg the way to stay away from caliber loss or the construction of MPEG straight forward streams and their multiplexing into delivery streams (including the issues considering synchronizing the entire indications in a multiplex).
Trish and Chris Meyer proportion fifteen years of real-world movie and video creation event contained in the severely acclaimed growing movement images with After results. greater than a step by step assessment of the good points in After results, you'll learn the way this system thinks for you to discover your individual visions extra fast and successfully.
Based on the growth in video processing, and multimedia platforms and prone, this booklet presents a finished review of video snapshot processing. Covers the basics of photograph and video compression and the rising international criteria for numerous video and photograph verbal exchange purposes, together with high-definition television, multimedia workstations, videoconferencing, videophone, and cellular photo communications.
- After Effects 7 for Windows and Macintosh: Visual QuickPro Guide
- Real-Time Volume Graphics
- Real World Video Compression
- Podcast Solutions: The Complete Guide to Audio and Video Podcasting
Additional info for Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness
But we still need to import other areas of knowledge about motor action in order to theorize sensorimotor experience in conjunction with cognition. Interaction and interface design Interaction and interface design deals with problems arising from the use of instruments or design objects. A major part of the ﬁeld specializes in the design and implementation of computer interfaces originating from the ﬁelds of HCI and software engineering. , how easy it is for users to learn and to use). These principles, collectively called usercentricity, are prevalently manifested in many computational systems, including the GUI of today’s personal computers.
Each chapter concludes by proposing a new theoretical and design principle on the study and manifestation of technological liveliness. Each principle is also encapsulated in a qualitative variable as part of the analytical tools. The observer perspective (Chapter 2) looks into the perception of animated phenomena. The chapter addresses the general question: what kinds of phenomena make things ‘look lively’ to a spectator? Instead of assuming the conventional view that pits organic behavior against mechanical motion, the chapter, after reviewing ideas from Rudolf Arnheim, Daniel Dennett, and latest perceptual or cognitive psychology research results, proposes a new typology of liveliness.
Artiﬁcial life is a persistent and also challenging endeavor of humans, covering a wide array of artifacts and technologies invented in human history to imitate some aspects of life, for instance self-movement or evolution. Examples range from early mechanical devices demonstrating simple locomotion for decorative purposes and various humanoid automata showing human or animal motion, to contemporary robots or even androids that interact with environments, complex systems emulating some essential properties of living things such as metabolism or evolution, and many others.