Animation, Embodiment, and Digital Media: Human Experience by Kenny K. N. Chow (auth.)

By Kenny K. N. Chow (auth.)

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But we still need to import other areas of knowledge about motor action in order to theorize sensorimotor experience in conjunction with cognition. Interaction and interface design Interaction and interface design deals with problems arising from the use of instruments or design objects. A major part of the field specializes in the design and implementation of computer interfaces originating from the fields of HCI and software engineering. , how easy it is for users to learn and to use). These principles, collectively called usercentricity, are prevalently manifested in many computational systems, including the GUI of today’s personal computers.

Each chapter concludes by proposing a new theoretical and design principle on the study and manifestation of technological liveliness. Each principle is also encapsulated in a qualitative variable as part of the analytical tools. The observer perspective (Chapter 2) looks into the perception of animated phenomena. The chapter addresses the general question: what kinds of phenomena make things ‘look lively’ to a spectator? Instead of assuming the conventional view that pits organic behavior against mechanical motion, the chapter, after reviewing ideas from Rudolf Arnheim, Daniel Dennett, and latest perceptual or cognitive psychology research results, proposes a new typology of liveliness.

Artificial life is a persistent and also challenging endeavor of humans, covering a wide array of artifacts and technologies invented in human history to imitate some aspects of life, for instance self-movement or evolution. Examples range from early mechanical devices demonstrating simple locomotion for decorative purposes and various humanoid automata showing human or animal motion, to contemporary robots or even androids that interact with environments, complex systems emulating some essential properties of living things such as metabolism or evolution, and many others.

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